AUPvP beta — Friday 30 October
AUPvP enters beta on Friday 30 October. Join aupvp.com, try Practice, claim your profile and get to know the website’s matches, tested tiers, rankings and community features.
AUPvP enters beta on Friday 30 October 2026.
We’re building a Minecraft Java PvP practice network for Australia, New Zealand and Oceania. Tomorrow, you can get in, find a fight and help us work out what needs fixing.
The website is part of that experience. Your matches, tested tiers and player record have a place outside the lobby, and you can keep up with the people you play against.
Here’s what to try first.
Join the server
Open Minecraft Java Edition → Multiplayer → Add Server, enter aupvp.com, then connect. Follow the Practice lobby instructions to see which queues and arenas are available. Check the server listing for a compatible Minecraft version.
You don’t need a website account to play or appear in the public player records.
Pick your fight
Practice includes Classic Duel, Crystal / Vanilla, Fun Kits and Spearmace, alongside Vanilla FFA and Vanilla Duo for team fights. You can read about the modes and their arenas before joining:
- Duels: practise individual fights across the configured combat styles.
- Vanilla FFA: work on your mechanics and awareness with other players in the arena.
- Team practice: bring a teammate for the configured Duo experience.
- Arenas: check which maps support which modes.
During beta, check the lobby for current availability. Ranked play also needs an active season; having a ranked mode configured doesn’t mean a season has started. We’ll announce season details separately.
Find and claim your player profile
Joining Practice registers your Minecraft identity with the website. Search your username to find your profile. As Practice publishes your records, the page brings together your player head and skin, available statistics, discipline breakdowns, tested tiers and recent matches.
To connect that profile to your website account:
- Open Account and choose Continue with Discord.
- Enter your Minecraft username and select Find my profile.
- Select Generate verification code, then Copy in-game command.
- While connected to Practice on that Minecraft account, paste the command into chat. It looks like
/aupvp claim YOURCODE. - Return to the account page. It checks for confirmation automatically, or you can select Check verification.
The code lasts ten minutes. Keep it private and generate a new one if it expires. If your profile hasn’t appeared yet, join Practice and allow your identity to sync before trying again.
Claiming unlocks the website’s social features. Your competitive records still come from the game server.
See who won—and what happened
The Matches page shows published results in time order. Filter by mode or kit, then open a match for its participants, outcome, arena, duration and recorded statistics. Player names link straight to their profiles.
On your profile, use recent matches and the available performance graphs to review your sessions. Switch between seven days, thirty days and the recorded history to see the coverage available. History builds from the records we’ve captured; a new profile won’t have an invented backstory.
Understand your place in the rankings
There are a few different records to follow:
Tested tiers are discipline-specific HT/LT placements. HT means High Tier and LT means Low Tier, running from Tier 1 through Tier 5. Sword, Axe, UHC, Pot, Crystal, SMP and Netherite Potion each have their own board. Open Tiers, choose a discipline and select a player to inspect their placement and the available test information.
Overall AUPvP rank adds the points from your current tested placements. Each discipline contributes once; expired or revoked placements stop contributing. Players with equal points share a position. The progression page has the full points table.
Match ratings are separate, supplied by Practice when available. Use the rating view on Rankings to see published ratings rather than tier points.
The homepage’s Tiered, Ranked and Global views highlight tested-tier points, match ratings and recorded win rate respectively. Global covers AUPvP’s recorded players, including those without a rating or tier. Look at the match count alongside a win percentage.
Follow rivals and compare records
Once your profile is claimed, open another player’s page and select Follow player. Their published results appear in your Following feed. You can open follower and following lists from player profiles too.
For a closer look, use Compare players, enter two usernames and compare the equivalent statistics and disciplines available for each. A missing value means we don’t have that record to compare.
Save player is a separate bookmark feature. Those saves stay on your device and are listed under Saved players. If you already have local saves, you can explicitly import them into following after verifying your account.
Join the conversation
The Noticeboard is where we’ll post updates, guides and beta news. Sign in with your claimed profile to comment or reply on published stories. Keep feedback useful and treat other players with respect; staff can moderate comments or close a discussion when needed.
You’ll find the official community link through the website’s Discord buttons and Support page. Any configured community support goal is listed on Contribute.
Help us test it properly
Try the modes you normally play. Check your profile after a session, follow someone, compare a result and tell us when something looks wrong.
For bugs, use the report tools on Support to prepare and download a report, then send it through the official community’s support instructions. The report builder doesn’t submit it for you. Include your Minecraft username, what you were doing, the mode or kit, roughly when it happened and a match-page link if there is one. Screenshots help. Don’t include passwords, verification codes or other private account information.
For connection trouble, start with joining help and server status. Read the rules and fair-play guidance before playing; sections awaiting final policy approval are labelled on that page.
Beta is where we find the awkward bits: a queue that needs attention, an unclear instruction, a result that doesn’t look right. We want that feedback while we’re still shaping the experience.
See you tomorrow. Minecraft Java. aupvp.com.
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